Converter · GLB → STL
STL keeps the surface and throws away colour, UVs and rigging — exactly what a slicer wants. Convert the GLB you already downloaded, then check scale before the first print.
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What changes
Every format is a trade. This is the honest version for GLB → STL, so nothing surprises you after the import.
Steps
Export the model from Meshy or Tripo and keep it as your master. Printing from a converted file hides geometry problems until the slicer complains.
Analyze the link in AI3DGrab and orbit the model. Look for floating parts, paper-thin plates and undercuts before you commit to a print.
Choose STL in the download panel. The convert runs in the tab; the mesh is not uploaded anywhere.
Open the STL in your slicer, set the size in millimetres, and check for non-manifold edges or holes. Repair there, not in the mesh downloader.
AI3DGrab opens models you can already access in your own Meshy or Tripo account. Paste the model link, preview it, then download the original or convert it. It does not bypass plans and does not ask for a Meshy or Tripo password.
FAQ
STL stores triangles only. Colour, UVs and materials have no place in the format. If you need colour, print with a 3MF workflow or paint the print afterwards; keep the GLB as the coloured master.
The STL keeps the model's numeric size, and AI models vary. Measure the bounding box in your slicer and set millimetres explicitly before printing.
No. Repair belongs in the slicer or a mesh tool. AI3DGrab converts formats and previews models; it does not run boolean repair or thickening.
Yes — STL drops the rig and exports the rest pose. If the pose matters, apply the pose in Blender first, then export STL from there.
The quota is counted when the model is analyzed, not per convert. Once the model is in the studio, you can take several formats from it.
GLB → FBX
GLB to FBX Converter — Textures Kept
Convert a Meshy or Tripo GLB to FBX in the browser, with UVs and textures. Preview the mesh first, then take the FBX into Unity or Unreal Engine.
GLB → OBJ
GLB to OBJ Converter — Geometry + MTL
Convert a Meshy or Tripo GLB to OBJ with an MTL file and texture maps, in the browser. Useful for older DCC tools and print prep.
Start free with 2 renders + 3 link grabs. Preview first, then take the file in the format your tool opens.