Converters
Take the GLB out of the format it arrived in. The studio downloads the original from Meshy or Tripo, then converts it in the browser. Pick the destination your pipeline already opens — the trade-offs are written on each page.
Browser converter
Convert to
GLB → FBX
Convert a Meshy or Tripo GLB to FBX in the browser, with UVs and textures. Preview the mesh first, then take the FBX into Unity or Unreal Engine.
Open guideGLB → STL
Turn a Meshy or Tripo GLB into a printable STL in the browser. Check scale and the mesh before you slice — no upload, no convert server.
Open guideGLB → OBJ
Convert a Meshy or Tripo GLB to OBJ with an MTL file and texture maps, in the browser. Useful for older DCC tools and print prep.
Open guideAlways keep the original GLB. Convert from it every time instead of converting an FBX or OBJ again — each trip through a lossy format drops a little more material and UV detail.
Prefer reading first? GLB vs FBX explains which format to pick, and the Meshy GLB guide covers the download side.
Reads GLB, glTF, FBX, OBJ, STL, 3MF, ASE and packed .meshy files. Writes GLB, glTF, FBX, OBJ, STL and 3MF. Everything runs in this tab with assimp WASM — no upload, no convert server, no account required.
Geometry only. Check the scale in millimetres and repair non-manifold edges in the slicer before printing.
Unity and Unreal expect FBX. Keep the original GLB for relinking if a material slot arrives empty.
Older DCC tools open OBJ with an MTL sidecar. Texture maps travel separately, not inside the OBJ.
A packed .meshy file is decrypted to GLB first. Read GLB vs FBX before choosing, or the Meshy STL guide for the print path.