Image to 3D · up to 10 images
Drop up to 10 photos, renders or concept images. Each one gets its own textured GLB; orbit a result first, then convert to FBX, OBJ, STL and 3MF in your own tab. We keep the job records — the meshes go to your machine.
What goes in
PNG, JPG or WebP up to 10 MB, with an optional prompt to steer the rebuild. It cannot invent the back of an object from a cropped silhouette, and reflective or heavily occluded surfaces come out soft.
Beta: jobs run through an external image-to-3D pool. Up to 10 uploads per batch, one textured GLB per image, roughly a minute or two per job — the queue shows the pool's own stage as it works. On a server with no pool configured, jobs say so plainly and no points are taken.
Output
Up to 10 images in, one real file each — the same formats the grabbers hand over, converted in your browser.
GLB
Textured result
FBX
Unity, Unreal
OBJ
Blender, print prep
STL
3D printing
3MF
Modern slicers
ZIP
Mesh + maps
Steps
Click, drop or paste up to 10 PNG, JPG or WebP files into the workspace.
Three points per image. Add an optional prompt, then watch the pool build each mesh.
Orbit the result, keep the GLB, or convert and zip in the browser.
FAQ
One object, filling the frame, plain background, soft even light. The whole photo is sent — a tall or wide shot is letterboxed to a square, not cropped.
Yes — up to 10 per batch. Each image is a separate job and produces its own GLB, so 10 images cost 30 points and run through the same queue.
One textured GLB — the PBR mesh with its material packed inside. FBX, OBJ, STL and 3MF are converted in your tab with the same assimp build the grabbers use.
Roughly a minute or two. The tab polls the queue and the progress bar follows the pool's own stage reports.
3 points per Image to 3D render. A link grab costs 0.1 points; a job that fails at the pool is refunded.
Yes, with an optional prompt next to the image. It guides the rebuild; the image stays the source of truth.
Only to the generation pool, then the mesh comes back through our server to your browser. The account keeps the job record: name, status, file sizes.
More answers in FAQ.
Start free with 2 renders + 3 link grabs. Three points per render, one textured mesh in your browser.